91 Quotes by Gabe Newell
- Author Gabe Newell
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Traditional credentialing really doesn’t have a lot of predictive value to if people will be successful.
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- Author Gabe Newell
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The PC is successful because we’re all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.
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- Author Gabe Newell
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I consider Apple to be very closed. Let’s say you have a book business, and you are charging 5 to 7 percent gross margins; you can’t exist in an Apple world because they want 30 percent, and they don’t care that you only have 7 percent to play with.
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- Author Gabe Newell
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I remember back in the early days of Microsoft that from the day that you decided that you were just going to put out an ad to a customer – and all you were usually able to tell them was that a new product was available – it was about nine months before you could actually reach the first customer.
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- Author Gabe Newell
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A lot of times I make people better by getting stupid, distracting, bureaucratic stuff off their desk. That’s an incredibly easy way to make a senior person more productive.
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- Author Gabe Newell
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I think it’s highly likely that we’ll continue to have high-performance graphics capability in living rooms. I’m not sure we’re all going to put down our game controllers and pick up touch screens – which is a reasonable view, I’m just not sure I buy into it.
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- Author Gabe Newell
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People who are constantly looking for the opportunity to do something new are also people who are not going to be helped by having job titles – job titles create expectations of specialization and focus which don’t map really well to creating the best possible experience for your customers.
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- Author Gabe Newell
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The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
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- Author Gabe Newell
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Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.
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