42 Quotes by Jason Schreier
- Author Jason Schreier
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There are so many canceled games that people don't know about and so many stories people can't tell because they're restricted by this ridiculous culture of secrecy.
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- Author Jason Schreier
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Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
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- Author Jason Schreier
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If people are more civil about games, that'd make me super happy.
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- Author Jason Schreier
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Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
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- Author Jason Schreier
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In 'Amalur,' each person believes he has an immutable destiny, one that defines how, and how long, he will live. Until you come along. But of course, your character is the anomaly, somebody who can change both his own fate and the destinies of the people he interacts with. So, naturally, it's up to you to save the world.
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- Author Jason Schreier
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One of the successes of Kickstarter is that it takes the guesswork out of greenlighting games. Publishers of larger games have to carefully choose which titles they publish, lest they lose a bunch of money on a quirky game that doesn't sell. Kickstarter is all reward, no risk, since nobody has to pay if the project isn't completely funded.
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- Author Jason Schreier
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Game ideas on Kickstarter have found loads of success, even when they're not as unusual as 'BlindSide.'
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- Author Jason Schreier
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Kickstarter can get customers invested, both literally and figuratively, in a game before it is released. With nothing but an idea, a bit of video and a few screenshots, a developer can start building a loyal fan base.
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- Author Jason Schreier
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For inexperienced, small developers, getting funding from big game publishers can be a Sisyphean task.
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