113 Quotes by John Carmack

  • Author John Carmack
  • Quote

    I am greatly proud of the fact that 'Doom' is one of those things where everything that has a 32-bit processor has had 'Doom' run on it, and I think that's been one of the great aspects of having it be open source: having everything out there means that people have maintained that and kept it up to date.

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  • Author John Carmack
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    A lot of the work at Oculus has gone into working out better position tracking.

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  • Author John Carmack
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    We were doing mobile games before the iPhone. We were doing free-to-play with 'Quake Live.' We wanted to do massively multiplayer stuff in the early days but didn't have the resources to do it.

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  • Author John Carmack
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    It really feels like VR has the possibility to be something really huge.

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  • Author John Carmack
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    I don't think anyone is going to say great things about being a native developer on Android.

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  • Author John Carmack
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    We had staffed up to do 'Doom 4' internally in parallel with 'Rage'. We also had our mobile and 'Quake Live' departments. We were taking a lot of steps to kind of provide a little bit more scope and protection for ourselves. And we certainly were listening to offers from all the majors about acquisition.

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  • Author John Carmack
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    It's been great that every title that we've done internally has been a huge success, but when you've got 50 or 100 people on there, all their families and everyone counting on you there, the idea of 'What if you screw up once?' or 'What if the market changes?'

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  • Author John Carmack
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    It is clearly a bad idea to try to just move games from other platforms directly over, but I'm sure we will see a lot of it, especially as the handsets surpass the hardware capabilities of previous generation consoles.

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  • Author John Carmack
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    The cost of adding a feature isn't just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don't fight each other.

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