113 Quotes by John Carmack

  • Author John Carmack
  • Quote

    With 'Rage,' it was a little bit different because this was going to be the public's first interaction with the 'Rage' IP. Early on, right after the tech demo, there was some marked concern internally how much of a bad thing it would be if the game went out and it wasn't well released and people got a bad taste off it.

  • Share

  • Author John Carmack
  • Quote

    If it weren't for Moore's law changing the playing field continuously, I would have been long gone. The rapid pace of hardware evolution still keeps things fresh for me.

  • Share

  • Author John Carmack
  • Quote

    High-end BREW phones aren't nearly as limited a gaming platform as you might think - they are a lot more powerful than an original Play Station, for example. Java phones, however, are saddled with a huge disadvantage for gaming.

  • Share

  • Author John Carmack
  • Quote

    I did take some value out of looking at the extreme simplicity of implementation that the tight resource limits required. I do feel that modern games are often abstracted a lot more than is really necessary, and it leads to robustness issues.

  • Share

  • Author John Carmack
  • Quote

    We were happy with funding 'Rage' on our own nickel for years. We intended to do the same with 'Doom 4'. We had offers early on for 'Rage'. People offered us X million dollars. But we carried the risk, and when we finally signed a deal, it was X plus $10 million.

  • Share

  • Author John Carmack
  • Quote

    There are some things that are exciting for distributors. I love Apple's AppStore and the things people can do with digital distribution.

  • Share

  • Author John Carmack
  • Quote

    With ZeniMax, they have a lot to be proud of. 'Fallout 3' is one of the favorite games of so many of our people. But they had zero overlap with the things we do. We do the best shooters in the world. It's a perfect hand and glove fit. We started talking about this before they rolled out 'Fallout 3'. We watch them roll it out worldwide.

  • Share

  • Author John Carmack
  • Quote

    I've never been one of those programmers that works effectively on short amounts of sleep. I've always needed eight hours.

  • Share

  • Author John Carmack
  • Quote

    It is true that the gameplay for 'Orcs&Elves' was designed around the limitations of mobile phones, and that if we were starting completely from scratch for the DS, we would probably do things a bit differently, but the bottom line is that when we sit a random DS player down with the game, they have a lot of fun.

  • Share