113 Quotes by John Carmack
- Author John Carmack
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Visually, ... it's going to be a pretty good step above what we've shown in 'Doom'.
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anywhere close to taking full advantage of all of this extra capability. But, maybe by the time the next generation of consoles roll around the developers will be a little more comfortable with all this and be able to get more benefit out of it. It's not a problem I actually think will have a solution. I think it's going to stay hard.
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Think of what we, and others, are doing as building the largest roller coaster in the world. Rocket science is mythologized out of whack with its difficulty. Nine out of 10 people will fail, but one of us will eventually get through.
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It wasn't too many years ago when we were lucky to have three triangles for a nose on our characters. Now we've got pores and moles.
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Its gotten a little slower this last year since I got a little baby. I lost my Sundays.
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I'm usually so focused on the here and now and the soon to be that thinking about what I've done in the past just doesn't occupy much time. But when I do look back over everything, I am quietly proud of all that I've been able to accomplish and all the enjoyment I've been able to let people have with the games that we've created.
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I'd thank you all for the award, and I'm still at it.
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You can prematurely optimize maintainability, flexibility, security, and robustness just like you can performance.
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One of the big lessons of a big project is you don't want people that aren't really programmers programming, you'll suffer for it!
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