50 Quotes by John Romero
- Author John Romero
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It was so easy, it was hard to believe.
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I started looking at what I was going to do next, so I looked around on the net and I saw there was an opportunity for an MMO, there was a person starting an MMO so I contacted him. We talked for hours on the phone, we had a lot of common interests and ideas about this title and so basically this guy was really excited, brought me on as a co-founder of the company and I've been here for almost four months now.
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If you walk into CompUSA or Babbage's and see the vast array of game titles on the shelf, chances are that 95% of those titles are not worth playing.
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I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.
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We are at the point where game designers have become celebrities due to the size of the market they serve.
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I still like to play games that have a beginning, an end and a story.
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I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun.
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It is very important to lead the field and innovate in game design.
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You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
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