33 Quotes by Palmer Luckey

  • Author Palmer Luckey
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    I don't think that technology is going to allow for greater subjugation of people. I think it's gonna give them more freedom.

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  • Author Palmer Luckey
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    If you have perfect virtual reality eventually, where you're be able to simulate everything that a human can experience or imagine experiencing, it's hard to imagine where you go from there.

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  • Author Palmer Luckey
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    It's going to be so obvious when something isn't well made for VR. People are going to use the best VR content. That's the stuff that's going to get shown to people. That's the stuff that's going to get demoed. That's most of what people are going to buy.

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  • Author Palmer Luckey
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    I'm really familiar with what Cardboard's doing; it's not a novel concept. Cardboard is in many ways a direct ripoff of FOV2GO, a project I helped work on when I was at ICT, and it was fairly well known in the academic VR community.

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  • Author Palmer Luckey
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    I started attending community college when I was 14 or 15, just doing general education stuff like history and mathematics. Then I went on to California State University Long Beach to pursue a degree in journalism. And then I ended up dropping out to found Oculus.

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  • Author Palmer Luckey
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    If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.

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  • Author Palmer Luckey
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    I was interested in virtual reality for several years even before working at USC, it wasn't an interest that started there at all. In fact, when I started working at USC, I already had prototypes of the Rift that were very similar to the final design.

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  • Author Palmer Luckey
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    Don't be afraid to convince yourself that your business is incredible, but don't expect others to be convinced without solid data to back it up. Ideas can be a worth a lot, but they are usually not. Execution is everything.

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  • Author Palmer Luckey
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    Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.

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