57 Quotes by Rob Manuel

  • Author Rob Manuel
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    Libraries have a PR problem - or at least that's what they call it when no one under the age of 40 walks through the door. To bring in a younger crowd, the paper pushers have turned to tech to bring in the public. DVDs, CDs and, yes, even videogames are hitting the shelves of your local library.

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  • Author Rob Manuel
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    One of the great joys of launching your idea on the web is that it's a meritocracy. The good stuff will rise to the top and find an audience, and you don't have to impress one idiosyncratic commissioning editor.

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  • Author Rob Manuel
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    'Fowl Space' was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have 'Fowl Space.'

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  • Author Rob Manuel
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    To figure out what people think, look at the stories that they tell. We might never get away from the image of Sheldon from 'The Big Bang Theory' breaking down in the middle of the store, not knowing which console to buy, but we can see in TV and movies how regular characters are more and more starting to play games.

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  • Author Rob Manuel
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    Hollywood is the kind of town that likes to make everything larger than life: movie premieres, aging actress' lips, and murders. Actors come from all over the world to find their sliver of fame on the street of L.A. Many stars rise, but many more fall.

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  • Author Rob Manuel
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    Keep it simple, stupid. Good game design shouldn't keep you looking at the manual but should have enough depth where you feel like you bring something new to the game every time you play.

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  • Author Rob Manuel
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    My wife - an ex journalist and current TV producer - has a rule that she taught me at the start of B3ta. Does the item make you laugh, or does it make you go, 'Oh my God?' If you score on either count, then you have something that is worth sharing.

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  • Author Rob Manuel
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    We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.

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  • Author Rob Manuel
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    'Toybox' is that kind of game that will stretch your mental capacity by doing very simple things like solving an easy puzzle of shooting aliens. You'll just need to do everything at the same time to make it through alive. Just to make things tricky, the tasks change every week so you can't get used to any set.

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