34 Quotes by Tim Schafer

  • Author Tim Schafer
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    Adventure games are all about details - if you happen to take this one object and use it with this other object, in a really weird place, at a weird time. If you happen to write a really funny dialogue line for that, even if it didn't solve the puzzle, people will appreciate that.

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  • Author Tim Schafer
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    What I learned at LucasArts was, you don't make your bets on ideas: ideas are cheap. You make your bets on people.

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  • Author Tim Schafer
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    For every character, I think about who they are, their story, what they are, and who they were before their game started. What was their life like? Where did they grow up? What were their parents like?

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  • Author Tim Schafer
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    A huge part of what a kid learns when they're growing up is social and emotional development. As adults, we take it for granted that other people have emotions that are different from ours, and we can identify what they are, but those are skills that children have to learn.

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  • Author Tim Schafer
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    Before 'Final Fantasy VII,' I would have told you that I had zero interest in RPGs with turn-based combat. But that game was so well done, I didn't care what genre it was. Any genre can be done poorly or done well.

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  • Author Tim Schafer
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    I always think the recipe for success for a game or any sort of a fantasy experience is to think of a character that hasn't really been explored before, who is unique and has special abilities that not everybody has, and plop them into whatever is the most interesting situation to plop them into.

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  • Author Tim Schafer
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    If I had done a sequel to 'Day of the Tentacle,' there probably wouldn't have been a 'Full Throttle.' If I did a 'Full Throttle' sequel, there wouldn't have been a 'Grim Fandango.' It's important to make new stuff up.

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  • Author Tim Schafer
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    I think when you play 'Psychonauts,' you are kind of playing inside of my head.

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