27 Quotes by Tom Chatfield
- Author Tom Chatfield
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We live in an age of miracles so commonplace that it can be difficult to see them as anything other than part of the daily texture of living
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In an age of constant live connections, the central question of self-examination is drifting from ‘Who are you?’ towards ‘What are you doing?
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From exam grading to health education to professional training to democratic participation, paths towards self-realization and success in the world are often daunting and obscure: journeys only the privileged feel confident setting off along.
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Modern motor vehicles are safer and more reliable than they have ever been - yet more than 1 million people are killed in car accidents around the world each year, and more than 50 million are injured. Why? Largely because one perilous element in the mechanics of driving remains unperfected by progress: the human being.
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Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
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I love video games. I'm also slightly in awe of them. I'm in awe of their power in terms of imagination, in terms of technology, in terms of concept. But I think, above all, I'm in awe at their power to motivate, to compel us, to transfix us, like really nothing else we've ever invented has quite done before.
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Forget artificial intelligence - in the brave new world of big data, it's artificial idiocy we should be looking out for.
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As commentators like the American psychologist Gary Marcus have noted, it's extremely difficult to teach a computer to recognise cats. And that's not for want of trying.
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I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.
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