9 Quotes by Mary Flanagan about play
- Author Mary Flanagan
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What if some games, and the more general concept of ‘play,’ not only provide outlets for entertainment but also function as means for creative expression, as instruments for conceptual thinking, or as tools to help examine or work through social issues.
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- Author Mary Flanagan
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The phenomenon of play is local: that is, while the phenomenon of play is universal, the experience of play is intrinsically tied to location and culture.
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- Author Mary Flanagan
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Games are legitimate forms of media, human expression, and cultural importance
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- Author Mary Flanagan
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Critical play means to create or occupy play environments and activities that represent one or more questions about aspects of human life . . . . Criticality in play can be fostered in order to question an aspect of a game’s 'content,' or an aspect of a play scenario’s function that might otherwise be considered a given or necessary.
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- Author Mary Flanagan
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The enactment of critical play exhibits at least three kinds of action: unplaying, re-dressing or reskinning, and rewriting.
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- Author Mary Flanagan
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A group’s preference for specific activities is one important way values emerge in a culture. The leisure habits of the rich are framed as activities to see and to be seen at. They prove exercise, but no exertion; they are a courtly site of sociality and pleasure.
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- Author Mary Flanagan
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Critical play is characterized by a careful examination of social, cultural, political, or even personal themes that function as alternates to popular play spaces.
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- Author Mary Flanagan
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For many game players, games exist for entertainment, for passing the time, for fun.They are a diversionary activity, meant for relaxation or distraction—a “not- work” space where players are free to engage in fantasy narratives, amazing feats, and rewarding tasks. But what if certain games have become something more?
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- Author Mary Flanagan
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Play is, by definition, a safety space. If a designer or artist can make safe spaces that allow the negotiation of real-world concepts, issues, and ideas, then a game can be successful in facilitating the exploration of innovative solutions for apparently intractable problems.
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