12 Quotes by Phil Brucato about Roleplaying-games

  • Author Phil Brucato
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    It’s inevitable-as agents of change, magi transform themselves and their world simply by existing. A callow apprentice becomes a cocky sorcerer in a blink of the Devil’s eye; in time, he might ascent to the Zenith or Fall into the thorns of temptation and sin. The Path he walks will follow him, and the echoes of his passing will linger for years, decades, or centuries to come.

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  • Author Phil Brucato
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    An important moment-a deadly fire; an encounter with the spirit world, etc.-can leave its mark in the mage’s life. The moment forges a link between the sorcerer, her personality and her powers-a link that never fades.

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  • Author Phil Brucato
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    The Path of Thorns bears that name for a reason; it’s a prickly journey from apprentice to archmage, and few sorcerers survive the trip. The rick, however, makes the game worthwhile.

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  • Author Phil Brucato
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    By the time the Order of Reason began its purge, the Hermetics presented a large and overconfident target. More than any other group, they felt the lash of the scourge.

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