47 Quotes About Roleplaying-games

  • Author Mark Rein-Hagen
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    Let every player have an equal chance to take an action or interact with one of your characters. Though you may naturally give more time to the more creative and inventive roleplayers in your group, never ignore the others.

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  • Author Mark Rein-Hagen
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    Fleshing out a world, creating and playing a host of secondary character, arbitrating rules and crafting scenarios can be difficult tasks. Nonetheless, the chance to make a dream come alive is well worth the trouble. When the other characters carve their niches in the world, you give them the world itself.

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  • Author Michael Lee
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    A prelude is more freeform than a regular game session, skipping around to cover the important points in the characters’ background, defining moments that help shape who the character is and will be. The player gets a chance to test out certain traits to see if the character is capable of what the players wants him or her to be able to do.

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  • Author Matt McFarland
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    Just as person’s likes, dislikes, and fears are relevant to creating an interesting character for characters to interact with, changelings can tell a lot about someone by interacting with their dreams. Thus, the Storyteller is advised to jot down a few quick ideas about the nature of a characters dreams.

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  • Author Matt McFarland
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    Entering the Hedge is dangerous for anyone, but especially for changelings, who risk enslavement once again whenever they brave the Thorns.

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  • Author Matt McFarland
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    Amidst the Brambles, a changeling cannot help but feel exposed, vulnerable, and even trapped, and those feelings are not without merit.

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  • Author Matt McFarland
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    To escape the Hedge, a changeling either needs to find an active (not necessarily open) gateway, or suitable door, archway, mirror, or what have you to make into a gateway. Finding either from the Hedge is easy enough as long as the changeling can still see the mortal world through said gateway. If a changeling so much as turns her back on the mortal world, though, perspective is lost, and gateways simply become part of the landscape, while mortal-world features disappear entirely.

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