[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fAH1QhYBwUm9TpkiIqpAZMlbp5LlFCMfQVMSodZv1fuc":3,"$fRizll3BR9BdWKHy3occM8OYELT7pl5sBo_KcZPUHFtk":12},{"author":4,"tags":11},{"author_id":5,"author_name":6,"author_name_first_letter":7,"article_count":8,"bio":9,"short_bio":9,"slug":10,"image_url":9},193324,"Alex Ward","A",4,null,"alex-ward",[],{"quotes":13,"pagination":60},[14,26,38,49],{"id":15,"quote_text":16,"author_id":5,"source_id":8,"has_image":17,"author":18,"source":19,"quote_tag":20,"commentary":9},2685082,"I keep reading all over forums that we're going to make a 360 version of BLACK, and it's just not true.",false,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[21],{"id":22,"tag":23},5662264,{"id":24,"tag_name":25},52,"reading",{"id":27,"quote_text":28,"author_id":5,"source_id":8,"has_image":17,"author":29,"source":30,"quote_tag":31,"commentary":37},2685072,"We'd absolutely love it if our Burnout games worked on 360. But it's down to what Microsoft wants to do. It controls and decides what games its emulator works with. I've actually asked them four times myself for them to make it happen, but it's really not up to us.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[32],{"id":33,"tag":34},5662250,{"id":35,"tag_name":36},14812,"absolutely","**The Backstory**\nThis quote appears to be from Alex Ward, a renowned game designer, in the context of discussing the challenges of porting their game \"Burnout\" to the Xbox 360. At this time, Ward was likely dealing with the complexities of game development, platform compatibility, and the limitations imposed by Microsoft's control over the Xbox ecosystem.\n\n**The Hidden Insight**\nThe counter-intuitive truth in this quote lies in the acknowledgment of the power dynamics at play. On the surface, Ward is expressing frustration with Microsoft's control, but beneath this, he is revealing a deeper insight into the nature of agency and responsibility. By stating that it's \"really not up to us,\" Ward is highlighting the tension between creative autonomy and the constraints imposed by external factors.\n\n**How to Use This**\nThis mindset can be applied to modern professionals and creatives by recognizing the limits of their control and the importance of navigating complex power dynamics. Rather than getting bogged down by frustration or feeling powerless, individuals can use this insight to focus on influencing and negotiating within the constraints they face, rather than trying to control everything.",{"id":39,"quote_text":40,"author_id":5,"source_id":8,"has_image":17,"author":41,"source":42,"quote_tag":43,"commentary":9},2685059,"What I worry about the most is the mind-set of the consumer.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[44],{"id":45,"tag":46},5662237,{"id":47,"tag_name":48},882,"worry",{"id":50,"quote_text":51,"author_id":5,"source_id":8,"has_image":17,"author":52,"source":53,"quote_tag":54,"commentary":9},2685048,"Guns are loud, exhilarating and utterly terrifying things. BLACK delivers a deep shooting experience that captures the paralyzing sensation of pulling the trigger of dangerous and exotic automatic weapons.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[55],{"id":56,"tag":57},5662225,{"id":58,"tag_name":59},8553,"automatic",{"currentPage":61,"totalPages":61,"totalItems":8,"itemsPerPage":62},1,10]