[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f8bWydgamxLch_0nwmWM52yUOHXDWJQIO7g5FmR5SjL0":3,"$ftcYv4OZEKc-Wx0kIYgdiynj1Fy4jFBBvPMjWx3IjHw0":12},{"author":4,"tags":11},{"author_id":5,"author_name":6,"author_name_first_letter":7,"article_count":8,"bio":9,"short_bio":9,"slug":10,"image_url":9},181268,"Bruce Shelley","B",9,null,"bruce-shelley",[],{"quotes":13,"pagination":111},[14,27,38,49,60,71,82,94,105],{"id":15,"quote_text":16,"author_id":5,"source_id":17,"has_image":18,"author":19,"source":20,"quote_tag":21,"commentary":9},2410395,"a fraternity house. ... He wants you to have a good time whether you're working or not.",4,false,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[22],{"id":23,"tag":24},5391685,{"id":25,"tag_name":26},30315,"fraternity",{"id":28,"quote_text":29,"author_id":5,"source_id":17,"has_image":18,"author":30,"source":31,"quote_tag":32,"commentary":9},2410388,"We went as high as we could. We were actually putting graphic effects in here you couldn't see on any graphics card commercially available when we were working on the game.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[33],{"id":34,"tag":35},5391680,{"id":36,"tag_name":37},3482,"available",{"id":39,"quote_text":40,"author_id":5,"source_id":17,"has_image":18,"author":41,"source":42,"quote_tag":43,"commentary":9},2410373,"We want to do new kinds of games and do new and different things. We've been doing the same game for ten and a half years and a lot of our people want to try some new things.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[44],{"id":45,"tag":46},5391665,{"id":47,"tag_name":48},166,"games",{"id":50,"quote_text":51,"author_id":5,"source_id":17,"has_image":18,"author":52,"source":53,"quote_tag":54,"commentary":9},2410367,"The programming team set out to make the best-looking PC game ever.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[55],{"id":56,"tag":57},5391656,{"id":58,"tag_name":59},1112,"game",{"id":61,"quote_text":62,"author_id":5,"source_id":17,"has_image":18,"author":63,"source":64,"quote_tag":65,"commentary":9},2410354,"We haven't announced anything and we don't really have anything in development, but we're experimenting and we're building some new prototypes. My guess is the next game we publish will be something different, something completely unexpected.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[66],{"id":67,"tag":68},5391647,{"id":69,"tag_name":70},211110,"announced",{"id":72,"quote_text":73,"author_id":5,"source_id":17,"has_image":18,"author":74,"source":75,"quote_tag":76,"commentary":9},2410339,"We do listen to the feedback quite a bit, ... We have at least one or two full-time people who are monitoring fan sites. ... That has an impact on everything we do.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[77],{"id":78,"tag":79},5391626,{"id":80,"tag_name":81},13481,"fan",{"id":83,"quote_text":84,"author_id":5,"source_id":17,"has_image":18,"author":85,"source":86,"quote_tag":87,"commentary":93},2410320,"My boss thinks it's the best entertainment product Microsoft's ever made,",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[88],{"id":89,"tag":90},5391604,{"id":91,"tag_name":92},2294,"best","**The Backstory**\nThis quote is likely from Bruce Shelley, a renowned game designer, best known for his work on the Civilization series. As a historian, I'd place this quote in the context of the 1990s, when Shelley was working on the development of Sid Meier's Colonization, a game that would later influence the creation of the Civilization series. At that time, Shelley was known for his innovative approach to game design and his passion for creating immersive experiences.\n\n**The Hidden Insight**\nThe hidden insight in this quote lies in the subtle tension between the designer's personal pride and the fact that his boss doesn't necessarily share his vision. On the surface, the quote suggests that Shelley's boss is enthusiastic about the game, but upon closer examination, it reveals a more nuanced dynamic. Shelley is not simply celebrating his boss's endorsement; he's also hinting at the potential disconnect between his creative vision and the expectations of others.\n\n**How to Use This**\nTo apply this mindset today, consider the importance of separating your personal passion from the external validation of others. When seeking feedback or guidance from colleagues or mentors, don't be afraid to share your vision and values, even if they differ from theirs. This approach will allow you to maintain your creative integrity while still being open to constructive criticism and suggestions.",{"id":95,"quote_text":96,"author_id":5,"source_id":17,"has_image":18,"author":97,"source":98,"quote_tag":99,"commentary":9},2410296,"I got into this business to make games that I wanted to play. Turns out that there's millions of people around the world who have similar tastes. Not only was it fun, but we made a living doing it.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[100],{"id":101,"tag":102},5391592,{"id":103,"tag_name":104},71,"business",{"id":106,"quote_text":107,"author_id":5,"source_id":17,"has_image":18,"author":108,"source":109,"quote_tag":110,"commentary":9},2410284,"One of the great things about designing games is that you get to immerse yourself in a topic for a while and then move on to something new.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"currentPage":112,"totalPages":112,"totalItems":8,"itemsPerPage":113},1,10]