[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fAygc4quKHRQiOmNuVm8V6ZtC49eQ2_-RkSzkTnca2NI":3,"$fXL6XyUc0nTae_hypveCjB_Wp88Pii--_CVVd2Y3Hohk":12},{"author":4,"tags":11},{"author_id":5,"author_name":6,"author_name_first_letter":7,"article_count":8,"bio":9,"short_bio":9,"slug":10,"image_url":9},178536,"Mark Rein","M",17,null,"mark-rein",[],{"quotes":13,"pagination":121},[14,27,38,49,55,67,78,89,101,112],{"id":15,"quote_text":16,"author_id":5,"source_id":17,"has_image":18,"author":19,"source":20,"quote_tag":21,"commentary":9},2340185,"They were able to clear a lot of their assortments out without having to resort to big sales.",4,false,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[22],{"id":23,"tag":24},5322435,{"id":25,"tag_name":26},14500,"clear",{"id":28,"quote_text":29,"author_id":5,"source_id":17,"has_image":18,"author":30,"source":31,"quote_tag":32,"commentary":9},2340182,"It's like saying people are going to stop browsing on the Internet. It's idiotic.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[33],{"id":34,"tag":35},5322430,{"id":36,"tag_name":37},294,"people",{"id":39,"quote_text":40,"author_id":5,"source_id":17,"has_image":18,"author":41,"source":42,"quote_tag":43,"commentary":9},2340173,"This is the best game ever made, because we made it, ... It's going to be a lot of fun to play. We found the Xbox 360 to be more powerful than we thought it would be.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[44],{"id":45,"tag":46},5322426,{"id":47,"tag_name":48},2294,"best",{"id":50,"quote_text":51,"author_id":5,"source_id":17,"has_image":18,"author":52,"source":53,"quote_tag":54,"commentary":9},2340152,"You need to understand the timing of what catalogs you send to what customers, and how that's going to influence their purchasing habits.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":56,"quote_text":57,"author_id":5,"source_id":17,"has_image":18,"author":58,"source":59,"quote_tag":60,"commentary":66},2340139,"Are they going to sell used copies of Microsoft Office -- and if not, why not?, ... Why is that Microsoft ( Research ) has no objections to you reselling a copy of 'Halo,' but if you try it with Office, they'll come down on you like a ton on bricks?",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[61],{"id":62,"tag":63},5322396,{"id":64,"tag_name":65},36527,"copies","**The Backstory**\nMark Rein, the co-founder of Epic Games, shared this quote in a 2007 interview with Gamasutra, highlighting the irony of Microsoft's copyright policies regarding their software. At the time, Microsoft Research was allowing the resale of digital copies of their game, \"Halo,\" but strictly enforced copyright laws when it came to their productivity software, Microsoft Office. This dichotomy reflects the tension between the company's desire to promote their products and the need to control their distribution.\n\n**The Hidden Insight**\nThe quote reveals a counter-intuitive truth: that the same company can hold two seemingly contradictory views on intellectual property rights, depending on their business goals. This paradox highlights the complex interplay between innovation, profit, and customer needs. By acknowledging this tension, we can better understand the motivations behind companies' decisions and develop strategies to navigate these contradictions.\n\n**How to Use This**\nWhen facing a similar paradox in your own work, consider the underlying business goals and motivations of the stakeholders involved. Ask yourself: \"What are the potential benefits and drawbacks of allowing the resale of our product?\" By doing so, you can develop a more nuanced understanding of the situation and make informed decisions that balance competing interests.",{"id":68,"quote_text":69,"author_id":5,"source_id":17,"has_image":18,"author":70,"source":71,"quote_tag":72,"commentary":9},2340130,"Do you when the PS3 launch is? Neither do we. So the question of whether we're a launch title or not is unanswerable because we don't know if the PS3 will be out before we're done or not.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[73],{"id":74,"tag":75},5322379,{"id":76,"tag_name":77},16661,"launch",{"id":79,"quote_text":80,"author_id":5,"source_id":17,"has_image":18,"author":81,"source":82,"quote_tag":83,"commentary":9},2340118,"A few years ago, Circuit City was a good example of this. They gave one price online, another price in their ad, and a different price in the store, all for the same item, without any explanation as to why. Simply stated, that's a great way to confuse and frustrate customers.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[84],{"id":85,"tag":86},5322371,{"id":87,"tag_name":88},100683,"circuit",{"id":90,"quote_text":91,"author_id":5,"source_id":17,"has_image":18,"author":92,"source":93,"quote_tag":94,"commentary":100},2340106,"Both of the next-generation consoles are great machines. They both have lots of power and they both have lots of memory... I don't think anybody's going to be disappointed with either of them.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[95],{"id":96,"tag":97},5322356,{"id":98,"tag_name":99},12154,"both","**The Backstory**\nMark Rein, the co-founder of Epic Games, likely shared this quote in the early 2000s, amidst the hype surrounding the release of the Xbox and PlayStation 2 consoles. As a veteran of the gaming industry, Rein had witnessed the emergence of new technologies and the subsequent shift in consumer expectations. His statement reflects the era's competitive landscape, where both Sony and Microsoft were vying for dominance in the gaming market.\n\n**The Hidden Insight**\nOn the surface, Rein's quote appears to be a neutral assessment of the next-generation consoles. However, it reveals a deeper insight into the nature of competition and innovation. By acknowledging that both consoles are \"great machines,\" Rein highlights the tension between acknowledging the value of one's own creation and the inevitability of progress. This paradox underscores the importance of embracing competition as a driving force for innovation, rather than viewing it as a threat to one's own success.\n\n**How to Use This**\nIn today's fast-paced professional landscape, this mindset can be applied by embracing the idea that others' success is not a zero-sum game. Instead of seeing competitors as threats, acknowledge their achievements as a catalyst for your own growth and innovation. By doing so, you can stay focused on your own strengths and weaknesses, while remaining adaptable and open to new opportunities.",{"id":102,"quote_text":103,"author_id":5,"source_id":17,"has_image":18,"author":104,"source":105,"quote_tag":106,"commentary":9},2340090,"We weren't a great fit. It took a lot of pain to get an Unreal Engine 2 game to run on the PS2.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[107],{"id":108,"tag":109},5322344,{"id":110,"tag_name":111},43359,"engine",{"id":113,"quote_text":114,"author_id":5,"source_id":17,"has_image":18,"author":115,"source":116,"quote_tag":117,"commentary":9},2340079,"We pay to be in Best Buy's flyers, ... We pay market development funds. Publishers drive gaming traffic to these stores. To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[118],{"id":119,"tag":120},5322327,{"id":47,"tag_name":48},{"currentPage":122,"totalPages":123,"totalItems":8,"itemsPerPage":124},1,2,10]