[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$f8mQlFA0iiFcmMltGpg1AqicepUA3f_DZw_7GECRyKPE":3,"$f-4vbWZ1chCD9UO_Lh4MjdESI3_F9ZeVew_IJTDJhm60":12},{"author":4,"tags":11},{"author_id":5,"author_name":6,"author_name_first_letter":7,"article_count":8,"bio":9,"short_bio":9,"bio_jsonld":9,"slug":10,"image_url":9},24274,"Sid Meier","S",30,null,"sid-meier",[],{"quotes":13,"pagination":89},[14,22,28,34,42,48,54,60,66,78],{"id":15,"quote_text":16,"author_id":5,"source_id":17,"has_image":18,"author":19,"source":20,"quote_tag":21,"commentary":9},3943840,"I like some shooters, and I respect games like Doom, but I don't think it's right for me.",7,false,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":23,"quote_text":24,"author_id":5,"source_id":17,"has_image":18,"author":25,"source":26,"quote_tag":27,"commentary":9},3943832,"Dinosaurs was a cool idea, but we just couldn't find a way to make it really fun. We've got a bunch of great game ideas that we want to bring to life over the next several years.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":29,"quote_text":30,"author_id":5,"source_id":17,"has_image":18,"author":31,"source":32,"quote_tag":33,"commentary":9},3943822,"Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for today's gamers.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":35,"quote_text":36,"author_id":5,"source_id":37,"has_image":18,"author":38,"source":39,"quote_tag":40,"commentary":41},3431547,"It may be that other developers are finding that their games play better on one platform over the other, so they’re choosing to migrate to that platform.",6,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],"**The Backstory**\nThis quote is likely from an interview or a public statement made by Sid Meier, the renowned video game designer, in the late 1990s or early 2000s. During this time, the video game industry was undergoing significant changes, with the rise of console gaming and the shift towards 3D graphics. Meier, known for his iconic games such as Civilization and Pirates!, was navigating the challenges of developing games for multiple platforms.\n\n**The Hidden Insight**\nWhat Meier is saying here is that, despite his own commitment to creating high-quality games, he recognizes that the performance of his games can vary significantly across different platforms. This insight highlights the tension between artistic vision and technical pragmatism, revealing that even the most dedicated game designers must sometimes prioritize the technical demands of their craft over their creative ideals.\n\n**How to Use This**\nIn today's fast-paced, technology-driven work environment, professionals and creatives can learn from Meier's humility. Rather than insisting on a specific platform or tool, they should be willing to adapt and migrate to the one that best serves their project's needs, even if it means compromising on their original vision. By embracing this mindset, they can focus on delivering high-quality results, rather than getting bogged down in unnecessary technical debates.",{"id":43,"quote_text":44,"author_id":5,"source_id":37,"has_image":18,"author":45,"source":46,"quote_tag":47,"commentary":9},3431536,"I love Age of Empires and I play RTS games all the time, I respect what they’ve accomplished.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":49,"quote_text":50,"author_id":5,"source_id":37,"has_image":18,"author":51,"source":52,"quote_tag":53,"commentary":9},3431520,"I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn’t think it was right for strategy games.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":55,"quote_text":56,"author_id":5,"source_id":37,"has_image":18,"author":57,"source":58,"quote_tag":59,"commentary":9},3431507,"I like some shooters, and I respect games like Doom, but I don’t think it’s right for me.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":61,"quote_text":62,"author_id":5,"source_id":37,"has_image":18,"author":63,"source":64,"quote_tag":65,"commentary":9},3431492,"A good game impresses you with what you’re doing. I think that’s a fundamental difference that I as a game designer need to recede in the background.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[],{"id":67,"quote_text":68,"author_id":5,"source_id":69,"has_image":18,"author":70,"source":71,"quote_tag":72,"commentary":9},2098711,"Beware of he who would deny you access to information, for in his heart he dreams himself your master.",4,{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[73],{"id":74,"tag":75},5084684,{"id":76,"tag_name":77},2093,"dream",{"id":79,"quote_text":80,"author_id":5,"source_id":69,"has_image":18,"author":81,"source":82,"quote_tag":83,"commentary":9},2098702,"Our approach to making games is to find the fun first and then use the technology to enhance the fun.",{"id":5,"author_name":6,"slug":10,"author_name_first_letter":7,"article_count":8,"image_url":9},{},[84],{"id":85,"tag":86},5084675,{"id":87,"tag_name":88},2,"fun",{"currentPage":90,"totalPages":91,"totalItems":8,"itemsPerPage":92},1,3,10]