The goals of the player are thus aligned with the goals of the protagonist; when the player succeeds, the protagonist succeeds. (...) The question is, can we imagine video games where this is inverted, such that when the player is successful, the protagonist fails? (...) Who would want to play Anna Karenina, the video game? Who would want to spend hours playing in order to successfully throw the protagonist under a train?

-Jesper Juul

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