51 Quotes by Anita Sarkeesian

  • Author Anita Sarkeesian
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    Developers need to start moving away from the entitled macho-male power fantasy in their games. They need to recognize that there are wider stories that they can tell.

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  • Author Anita Sarkeesian
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    Online harassment, especially gendered online harassment, is an epidemic. Women are being driven out; they're being driven offline. This isn't just in gaming. This is happening across the board online, especially with women who participate in or work in male-dominated industries.

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  • Author Anita Sarkeesian
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    As others have recently suggested, the term 'gamer' is no longer useful as an identity because games are for everyone. These days, even my mom spends an inordinate amount of time gaming on her iPad. So I'll take a cue from my younger self and say I don't care about being a 'gamer,' but I sure do love video games.

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  • Author Anita Sarkeesian
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    There's a toxicity within gaming culture, and also in tech culture, that drives this misogynist hatred, this reactionary backlash against women who have anything to say, especially those who have critiques or who are feminists.

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  • Author Anita Sarkeesian
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    Games have a huge impact on our society because the media plays a role in helping to shape our attitudes. So it's not just fantasy.

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  • Author Anita Sarkeesian
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    My own contentious relationship with gaming continued through high school and college: I still enjoyed playing games from time to time, but I always found myself pushed away by the sexism that permeated gaming culture. There were constant reminders that I didn't really belong.

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  • Author Anita Sarkeesian
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    The power of pop culture stories should not be underestimated, and there is an enormous potential for inspirational stories that can have a positive, transformative effect on our lives.

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  • Author Anita Sarkeesian
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    We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies.

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  • Author Anita Sarkeesian
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    Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.

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