35 Quotes by Graham Nelson
Graham Nelson Quotes By Tag
- Author Graham Nelson
-
Quote
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
- Tags
- Share
- Author Graham Nelson
-
Quote
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
- Tags
- Share
- Author Graham Nelson
-
Quote
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
- Tags
- Share
- Author Graham Nelson
-
Quote
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
- Tags
- Share
- Author Graham Nelson
-
Quote
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
- Tags
- Share
- Author Graham Nelson
-
Quote
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
- Tags
- Share
- Author Graham Nelson
-
Quote
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
- Tags
- Share
- Author Graham Nelson
-
Quote
This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.
- Tags
- Share
- Author Graham Nelson
-
Quote
Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
- Tags
- Share