35 Quotes by Graham Nelson

Graham Nelson Quotes By Tag

  • Author Graham Nelson
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    If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

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  • Author Graham Nelson
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    I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.

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  • Author Graham Nelson
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    Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.

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  • Author Graham Nelson
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    At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.

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  • Author Graham Nelson
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    A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.

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  • Author Graham Nelson
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    The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.

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  • Author Graham Nelson
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    The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.

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  • Author Graham Nelson
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    This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.

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  • Author Graham Nelson
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    Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.

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