19 Quotes by Hideaki Itsuno
- Author Hideaki Itsuno
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Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.
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- Author Hideaki Itsuno
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'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
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- Author Hideaki Itsuno
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After 'DmC' came out, we had a fantastic relationship with Ninja Theory, and we loved what they made. We wanted to see a sequel to that.
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- Author Hideaki Itsuno
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I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with this amazing architecture, where you have these buildings that have clearly been around a long time, and they have this amazing gothic look, and then on the first floor, it's a McDonald's!
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- Author Hideaki Itsuno
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If I could, I'd love to make 'Dragon's Dogma 2' - it'd be awesome.
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- Author Hideaki Itsuno
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First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.
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- Author Hideaki Itsuno
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Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same.
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- Author Hideaki Itsuno
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There are a lot of games out there these days that you either know how to play it or don't, or if you spend enough time pounding away at it, you're going to beat it eventually.
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- Author Hideaki Itsuno
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When we decided to make 'DMC5,' one of the things we said off the bat is, 'Let's make a new character.'
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