DB

Don Bluth

85quotes
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The Secret of NIMH is among the most frequently cited works in Don Bluth's career — an animated feature film that he directed and produced, drawing on his combined roles as filmmaker and character animator.

Bluth was born on September 13, 1937, in El Paso, and later attended Springville High School before pursuing his education at Brigham Young University. He went on to work across the interconnected roles of film director, screenwriter, film producer, and character animator, building a body of work in animated film that would extend across several decades. The Secret of NIMH emerged as a defining project in that career, reflecting the range of creative responsibilities he assumed on a single production.

The years that followed brought a succession of animated features. An American Tail, The Land Before Time, and All Dogs Go to Heaven each appeared in the latter part of the 1980s, while Thumbelina, The Pebble and the Penguin, and Anastasia came later. His work also extended to Dragon's Lair and Space Ace, and to the science fiction feature Titan A.E. Across these projects, Bluth served variously as director, producer, screenwriter, and animator, sustaining a career that moved through multiple formats and genres within animation.

For his contributions to the field, Bluth received both the Inkpot Award and the Time Machine Award. His name is catalogued by the Library of Congress under the authorized label "Bluth, Don," a designation that reflects the scope of his documented output. A citizen of the United States, Bluth continues to be associated with a substantial body of animated work that includes titles such as Anastasia and Titan A.E.

Quotes by Don Bluth

Reese Witherspoon. She’s sophisticated enough that you just like her. You like her and she’s smart.
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Reese Witherspoon. She’s sophisticated enough that you just like her. You like her and she’s smart.
If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that’s the best of both worlds – and I’ll use those computers!
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If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that’s the best of both worlds – and I’ll use those computers!
I’m also very pleased that we were able to include a full orchestrated score for Dragon’s Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
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I’m also very pleased that we were able to include a full orchestrated score for Dragon’s Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
How can you have a director that doesn’t go to work with the crew every day and talk to them?
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How can you have a director that doesn’t go to work with the crew every day and talk to them?
There’s about 260 rooms in the new castle which you go through, but it’s all about the game play.
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There’s about 260 rooms in the new castle which you go through, but it’s all about the game play.
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director’s job is to make sure that the audience goes through the journey and has an emotional reaction.
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As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director’s job is to make sure that the audience goes through the journey and has an emotional reaction.
I remember when we were doing the first Dragon’s Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
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I remember when we were doing the first Dragon’s Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it’s a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
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I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it’s a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
We’d love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
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We’d love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.
I prefer that animation reach into places where live action doesn’t go, and it seems like all of animation nowadays is trying to go where live action is.
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I prefer that animation reach into places where live action doesn’t go, and it seems like all of animation nowadays is trying to go where live action is.
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