GN
Graham Nelson
35quotes
Quotes by Graham Nelson
Graham Nelson's insights on:

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If you’re setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

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Players very widely disagree with me about what’s hard and what’s easy. and in a way, ‘I won, but it was a fight’ is the best compliment a game can receive.

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The ‘interactive fiction’ format hasn’t changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn’t since 1700.

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The most frequent complaint is that it’s hard. True. it’s a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I’ll tell them.

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The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of ‘Curses’ makes a sequel conceivable when compared with, say, the plot of ‘Hamlet’ but none is planned.

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I’m rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.

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This means keeping many trails open at once, inevitably requiring a fairly ‘parallel’ plot. This plot should be discovered rather than announced, so show, don’t tell.

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For a fortnight nobody at all emailed me, or posted a follow-up. Doesn’t anyone care, I thought? It turned out my newsreader was broken, and hadn’t posted at all.

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At the end of April I archived ‘Curses’ and Inform, and announced them on the newsgroups.

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I don’t really believe in ‘directions’ in art; the rope twists as you follow it, that’s all.
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