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Matt Forbeck

21quotes

Matt Forbeck


#### Full Name and Common Aliases

Matt Forbeck is a renowned American author, game designer, and entrepreneur. He is also known by his pseudonym, Max McCoy.

#### Birth and Death Dates

Born on August 17, 1968, in Minneapolis, Minnesota, USA.

#### Nationality and Profession(s)

American. Author, Game Designer, Entrepreneur.

#### Early Life and Background

Growing up in a family of writers and artists, Matt Forbeck was naturally inclined towards creative pursuits from an early age. His father, James Forbeck, was a writer and editor who worked on various comic book titles for DC Comics. This exposure to the world of comics and storytelling had a profound impact on Matt's development as a writer.

Forbeck attended Kenyon College in Gambier, Ohio, where he studied English literature and developed his writing skills. After graduating, he began his career as a freelance writer and editor, working on various projects, including comic books, role-playing games (RPGs), and novels.

#### Major Accomplishments

Matt Forbeck's breakthrough came when he was hired by Wizards of the Coast to work on their flagship RPG, Dungeons & Dragons. He co-authored several best-selling D&D sourcebooks, cementing his reputation as a talented game designer. His work on these projects showcased his ability to craft immersive worlds and engaging storylines.

In addition to his work in the gaming industry, Forbeck has written numerous novels and short stories across various genres, including science fiction, fantasy, and mystery. His writing often explores complex themes, such as morality, identity, and the human condition.

#### Notable Works or Actions

Some of Matt Forbeck's notable works include:

Dungeons & Dragons sourcebooks: He co-authored several critically acclaimed sourcebooks for D&D, including "Tomb of Horrors" and "Monstrous Compendium Volume 3".
Elfhome: A fantasy novel that reimagines the classic fairy tale "The Twelve Dancing Princesses".
Amulet of Smite: A novel set in a world inspired by Norse mythology.
Game design: Forbeck has designed and developed numerous tabletop games, including RPGs and card games.

#### Impact and Legacy

Matt Forbeck's contributions to the gaming industry have been instrumental in shaping the medium. His work on D&D sourcebooks helped establish Wizards of the Coast as a major player in the RPG market. His novels and short stories have captivated audiences worldwide, demonstrating his versatility as a writer.

Forbeck's entrepreneurial spirit has also led him to found his own game development company, Fat Goblin Games, which publishes tabletop games and RPGs. This venture allows him to pursue his passion for game design while maintaining creative control over his projects.

#### Why They Are Widely Quoted or Remembered

Matt Forbeck is widely quoted and remembered due to his significant impact on the gaming industry and his body of work as a writer. His dedication to crafting immersive worlds and engaging storylines has inspired countless fans and fellow writers. As a game designer, entrepreneur, and author, he continues to innovate and push boundaries in the world of entertainment.

His quotes often offer insights into his creative process, the importance of storytelling, and the value of perseverance in pursuing one's passions. Forbeck's legacy serves as a testament to the power of imagination and innovation, inspiring future generations of writers, game designers, and entrepreneurs.

Quotes by Matt Forbeck

Matt Forbeck's insights on:

My mother always said I was special.” “Well, she got that right, I suppose. She just didn’t know how.” “She also mentioned ‘especially stubborn’ from time to time.
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My mother always said I was special.” “Well, she got that right, I suppose. She just didn’t know how.” “She also mentioned ‘especially stubborn’ from time to time.
A group of adventurers is known as a “party,” and not just because they like to celebrate their success together in the end. Your party should be as close to you as your family – assuming your family can cast spells, kill monsters, and bring you back from the edge of death.
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A group of adventurers is known as a “party,” and not just because they like to celebrate their success together in the end. Your party should be as close to you as your family – assuming your family can cast spells, kill monsters, and bring you back from the edge of death.
Back during the war, the sides were a lot clearer. Now that we’re fighting other humans again as well, things get muddy real fast. Many soldiers who were fantastic against the Covenant have now balked at battling the Front or any of the other dozens of homegrown terrorist groups across our worlds.
"
Back during the war, the sides were a lot clearer. Now that we’re fighting other humans again as well, things get muddy real fast. Many soldiers who were fantastic against the Covenant have now balked at battling the Front or any of the other dozens of homegrown terrorist groups across our worlds.
You might feel like a superhero, but right now you’re as useless as a baby – and the UNSC doesn’t need any goddamn babies!
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You might feel like a superhero, but right now you’re as useless as a baby – and the UNSC doesn’t need any goddamn babies!
We put our trust in others, and sometimes they disappoint us in the worst possible ways. Does that mean we should lash out and look for people onto whom we can shuffle the blame?
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We put our trust in others, and sometimes they disappoint us in the worst possible ways. Does that mean we should lash out and look for people onto whom we can shuffle the blame?
If you ever fall for a woman, make sure she’s got balls.
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If you ever fall for a woman, make sure she’s got balls.
Writing is an act of discovery in which you peel back the layers of the story as you write it down.
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Writing is an act of discovery in which you peel back the layers of the story as you write it down.
Hardison held up a gigantic bag that Parker could have used as a dress. "I picked up all sorts of things," he said with a smile. "I grabbed the entire run of Chew, and I savaged the first trade paperback for the Magic: The Gathering comic, signed by the writer, no less.
"
Hardison held up a gigantic bag that Parker could have used as a dress. "I picked up all sorts of things," he said with a smile. "I grabbed the entire run of Chew, and I savaged the first trade paperback for the Magic: The Gathering comic, signed by the writer, no less.
You want us to take on a job about funny books?”“They’re graphic novels,” Hardison said in a grave tone. “And it’s a serious art form. They’re the most vibrant format for modern literature. And—and they make freaking great movies. I mean, have you seen The Avengers?
"
You want us to take on a job about funny books?”“They’re graphic novels,” Hardison said in a grave tone. “And it’s a serious art form. They’re the most vibrant format for modern literature. And—and they make freaking great movies. I mean, have you seen The Avengers?
You want some?” Cha0s said as he turned toward Eliot. “Come and get it!”“Why is it that men reduce themselves to one-liners and bad movie quotes whenever they get into a fight?” said Parker. “Is there some kind of script they’re supposed to follow when they get to this point? Or does the raging testosterone just shut down their higher brain functions?
"
You want some?” Cha0s said as he turned toward Eliot. “Come and get it!”“Why is it that men reduce themselves to one-liners and bad movie quotes whenever they get into a fight?” said Parker. “Is there some kind of script they’re supposed to follow when they get to this point? Or does the raging testosterone just shut down their higher brain functions?
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