Quotes by Richard K. Morgan

I've seen 'True Detective' end-to-end at least three times; I'll probably see it again. It is a work of dark brilliance. But if the phone goes fifteen minutes from the end of that last episode, I'll likely turn it off and go make coffee when I'm done with the call.
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I've seen 'True Detective' end-to-end at least three times; I'll probably see it again. It is a work of dark brilliance. But if the phone goes fifteen minutes from the end of that last episode, I'll likely turn it off and go make coffee when I'm done with the call.
I've come to regard the superior end of HBO drama as, above all, novelistic.
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I've come to regard the superior end of HBO drama as, above all, novelistic.
I think more talented writers should get involved in the industry, yes, of course. But that doesn't presuppose that those writers have to be novelists or screenwriters.
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I think more talented writers should get involved in the industry, yes, of course. But that doesn't presuppose that those writers have to be novelists or screenwriters.
For me, some of the most intense creativity comes when something has to change for technical or design reasons, and you're trying to find a way to make it fit the fiction.
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For me, some of the most intense creativity comes when something has to change for technical or design reasons, and you're trying to find a way to make it fit the fiction.
As to the differences between game work and novel writing, well, obviously the former is a lot less lonely - you're in and out of meetings all the time, bouncing stuff back and forth with the level designers, the art department, the animation team, so forth.
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As to the differences between game work and novel writing, well, obviously the former is a lot less lonely - you're in and out of meetings all the time, bouncing stuff back and forth with the level designers, the art department, the animation team, so forth.
Strong, smart, self-reliant women who don't need men to define them only crop up in the human myth-base in one guise - the Wicked Witch.
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Strong, smart, self-reliant women who don't need men to define them only crop up in the human myth-base in one guise - the Wicked Witch.
'Syndicate' is technically the first game I worked on.
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'Syndicate' is technically the first game I worked on.
With a game, you're only one part of a team, and what emerges at launch is very much the culmination of the whole team's efforts. You can be proud of playing your part, but it doesn't ever belong to you.
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With a game, you're only one part of a team, and what emerges at launch is very much the culmination of the whole team's efforts. You can be proud of playing your part, but it doesn't ever belong to you.
I think noir is an immensely powerful - and elastic - lens through which to look at narrative and character. It seems to access something dark and true in us that other modes of fiction are often a bit prissy about touching. But the key to making it work as time and culture moves on is to use the elasticity, not just the power.
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I think noir is an immensely powerful - and elastic - lens through which to look at narrative and character. It seems to access something dark and true in us that other modes of fiction are often a bit prissy about touching. But the key to making it work as time and culture moves on is to use the elasticity, not just the power.
Most women I've ever met either already have or at some point want kids, but there are still significant numbers who don't, or at least don't right now. But those variations are beside the point - the real point is that among all those women, having or wanting kids or not, I never met a single one who didn't want the choice.
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Most women I've ever met either already have or at some point want kids, but there are still significant numbers who don't, or at least don't right now. But those variations are beside the point - the real point is that among all those women, having or wanting kids or not, I never met a single one who didn't want the choice.
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