SI

Satoru Iwata

174quotes

Satoru Iwata: A Visionary in Gaming


Full Name and Common Aliases

Full Name: Satoru Iwata
Common Aliases: None

Birth and Death Dates

Born: December 6, 1959
Died: July 11, 2015

Nationality and Profession(s)

Nationality: Japanese
Profession(s): Video Game Designer, Programmer, Business Executive

Early Life and Background

Satoru Iwata was born in Sapporo, Hokkaido, Japan. From a young age, Iwata exhibited a keen interest in electronics and computing. His fascination with technology was evident during his high school years, where he began creating simple electronic games using a calculator. This early passion for gaming and programming laid the foundation for his future career. Iwata pursued his interest academically by enrolling at the Tokyo Institute of Technology, where he majored in computer science. During his university years, he honed his programming skills and developed a deeper understanding of the burgeoning field of video game design.

Major Accomplishments

Satoru Iwata's career in the gaming industry began at HAL Laboratory, a company closely associated with Nintendo. At HAL, Iwata quickly rose through the ranks due to his exceptional programming skills and innovative ideas. He played a pivotal role in the development of several successful games, including the beloved "Kirby" series. His technical expertise and leadership abilities did not go unnoticed, and in 2000, he joined Nintendo as the head of its corporate planning division.

In 2002, Iwata was appointed as the fourth president of Nintendo, succeeding Hiroshi Yamauchi. Under his leadership, Nintendo embarked on a new era of innovation and creativity. Iwata was instrumental in the development and launch of the Nintendo DS and the Wii, two consoles that revolutionized the gaming industry. The Nintendo DS introduced dual-screen gameplay and touch controls, while the Wii's motion-sensing technology made gaming accessible to a broader audience, including families and non-traditional gamers.

Notable Works or Actions

One of Iwata's most notable contributions was his commitment to making gaming more inclusive and enjoyable for everyone. He championed the idea that video games should be accessible to people of all ages and skill levels. This philosophy was evident in the design and marketing of the Wii, which became a cultural phenomenon and one of the best-selling consoles of all time.

Iwata was also known for his hands-on approach to leadership. He often involved himself directly in game development, offering insights and solutions to technical challenges. His work on titles like "EarthBound" and "Super Smash Bros." showcased his ability to blend creativity with technical prowess.

Impact and Legacy

Satoru Iwata's impact on the gaming industry is profound and enduring. His vision for accessible gaming transformed Nintendo into a household name and expanded the reach of video games to new demographics. The success of the Nintendo DS and Wii under his leadership not only solidified Nintendo's position as a leader in the industry but also influenced the design and development of future gaming consoles.

Iwata's legacy extends beyond his professional achievements. He was beloved by fans and colleagues alike for his humility, kindness, and dedication to the gaming community. His "Iwata Asks" series, where he interviewed developers about their work, provided a unique insight into the creative process and further endeared him to fans.

Why They Are Widely Quoted or Remembered

Satoru Iwata is widely quoted and remembered for his visionary leadership and his heartfelt approach to gaming. His quotes often reflect his belief in the power of games to bring joy and connect people. One of his most famous quotes, "Above all, video games are meant to just be one thing: Fun for everyone," encapsulates his philosophy and continues to inspire game developers and players around the world.

Iwata's untimely death in 2015 was a significant loss to the gaming community, but his influence lives on through the games he helped create and the innovative spirit he instilled at Nintendo. His commitment to creativity, inclusivity, and fun has left an indelible mark on the industry, ensuring that he will be remembered as one of the most influential figures in the history of video games.

Quotes by Satoru Iwata

If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.
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If we reduce the number of employees for better short-term financial results, employee morale will decrease. I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that could impress people around the world.
For me, I actually found that it would have been more frightening to take the conventional path.
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For me, I actually found that it would have been more frightening to take the conventional path.
If the first entrant always wins the market, the Dreamcast must have won the race against the PS2, for example. There are many precedents like that in the past. The first to market is not necessarily the winner in the race.
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If the first entrant always wins the market, the Dreamcast must have won the race against the PS2, for example. There are many precedents like that in the past. The first to market is not necessarily the winner in the race.
Nintendo is applying the benefits of advanced technology, but we're using it to make our machines more power-efficient, quieter, and faster to start.
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Nintendo is applying the benefits of advanced technology, but we're using it to make our machines more power-efficient, quieter, and faster to start.
Even before the advent of smart devices, we employed touchscreens for our games with Nintendo DS, and we also adopted accelerometers for our Wii Remotes faster than smart devices did.
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Even before the advent of smart devices, we employed touchscreens for our games with Nintendo DS, and we also adopted accelerometers for our Wii Remotes faster than smart devices did.
For us to create unique experiences that other companies cannot, the best possible option for us is to be able to develop hardware that can realize unique software experiences.
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For us to create unique experiences that other companies cannot, the best possible option for us is to be able to develop hardware that can realize unique software experiences.
If we don't take an approach that looks holistically at the form a video-game platform should take in the future, then we're not able to sustain Nintendo 10 years down the road.
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If we don't take an approach that looks holistically at the form a video-game platform should take in the future, then we're not able to sustain Nintendo 10 years down the road.
We wanted people to remember the name as soon as they heard it. When people become so accustomed to the Wii name, nobody is going to say it's a strange name, just like nobody is going to say that Google is a strange name or IKEA is a strange name today.
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We wanted people to remember the name as soon as they heard it. When people become so accustomed to the Wii name, nobody is going to say it's a strange name, just like nobody is going to say that Google is a strange name or IKEA is a strange name today.
The approach to make more gorgeous-looking graphics... to have the horsepower, to have much faster processing - they don't do anything to ask nongamers to play with a video game.
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The approach to make more gorgeous-looking graphics... to have the horsepower, to have much faster processing - they don't do anything to ask nongamers to play with a video game.
We really want to change the structure of home entertainment.
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We really want to change the structure of home entertainment.
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