Shigeru Miyamoto
Shigeru Miyamoto: A Legendary Game Designer and Creator
=============================================
Full Name and Common Aliases
-----------------------------
Shigeru Miyamoto is the full name of this Japanese video game designer, creator, and producer. He is commonly referred to as "Miyamoto-san" in Japan.
Birth and Death Dates
-------------------------------------
Born on November 16, 1952, in Sonobe, Kyoto Prefecture, Japan, Shigeru Miyamoto is still alive today.
Nationality and Profession(s)
------------------------------
Shigeru Miyamoto is a Japanese national with a profession that spans game design, creation, and production. He has been instrumental in the development of some of Nintendo's most iconic franchises, cementing his status as one of the most influential game designers in the industry.
Early Life and Background
---------------------------
Growing up on a farm in Sonobe, Miyamoto was surrounded by nature and animals from an early age. This childhood experience would later influence his love for games that often feature outdoor settings and lovable characters. Miyamoto's interest in art began at a young age, with him creating sketches of the natural world around him.
Major Accomplishments
-----------------------
Miyamoto joined Nintendo in 1977 as an entry-level staff member. During his tenure, he has been responsible for some of the company's most beloved franchises, including:
The Legend of Zelda: This action-adventure series debuted in 1986 and has since become one of the most iconic gaming franchises of all time.
Super Mario Bros.: This platformer series was first released in 1985 and has been a staple of Nintendo's lineup ever since.
Notable Works or Actions
---------------------------
Miyamoto's impact on the gaming industry extends far beyond his work at Nintendo. He is credited with revolutionizing game design by introducing new concepts such as:
Non-linear gameplay: Miyamoto's innovative approach to game design allowed players to explore and interact with virtual worlds in a more immersive way.
Character-driven storytelling: His focus on creating memorable characters has led to some of the most beloved characters in gaming history.
Impact and Legacy
---------------------
Shigeru Miyamoto's influence on the gaming industry cannot be overstated. He is widely regarded as one of the greatest game designers of all time, with his contributions to the medium shaping the course of gaming history. His legacy extends beyond Nintendo, inspiring a new generation of game developers to push the boundaries of what is possible in the world of games.
Why They Are Widely Quoted or Remembered
-----------------------------------------
Shigeru Miyamoto's quotes are widely sought after for their insight into the game design process and his approach to creativity. His thoughts on innovation, storytelling, and player engagement have been instrumental in shaping the gaming industry as we know it today.
Miyamoto's commitment to creating games that bring people together has made him a beloved figure within the gaming community. His passion for his craft is evident in every game he creates, and his dedication to pushing the boundaries of what is possible has left an indelible mark on the world of video games.
Quotes by Shigeru Miyamoto
Shigeru Miyamoto's insights on:

Up until now, the biggest question in society about video games has been what to do about violent games. But it’s almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.

Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We’ve been thinking about the game, and it may be something that could work on a completely new game system.

Actually, 3D is really the most normal thing because it’s how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

When I’m working on games I don’t think necessarily about what the end benefit of the game is going to be. Typically I’m trying to think of: “What can I do that is going to find new ways to entertain and surprise people.”

I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller.

Most people think video games are all about a child staring at a TV with a joystick in his hands. I don’t. They should belong to the entire family. I want families to play video games together.

I don’t want to criticize any other designers, but I have to say that many of the people involved in this industry – directors and producers – are trying to make their games more like movies. They are longing to make movies rather than making videogames.

I’d like to be known as the person who saw things from a different point of view to others.

Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you’re supposed to collect a huge number of items, and magic, and you’ve got to actually combine different items together to make something really different.